using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Character
{
    public Transform Transform { get; private set; }
    public Box2DCollider Collider { get; private set; }
    public Grid Grid;
    public List<Vector2> attackAreas = new List<Vector2>() { new Vector2(0, 1) };
    public Character(GameObject go)
    {
        Collider = go.GetComponent<Box2DCollider>();
        Transform = go.GetComponent<Transform>();
    }

    public void GotoGrid()
    {
        Transform.position = Grid.Transform.position;
    }

    public void Attack()
    {

    }

    public List<Vector2> GetAttackArea()
    {
        return null;
    }
}
